A round of bugfixes addressing some potentially game breaking bugs reported by players, along with some I found during my own testing.
- Fixed an issue where interacting with the necromancer on the second visit to the dark reach dungeon would break the game
- Fixed some game breaking interactions with the inventory tutorial
- Fixed a wall in dark reach dungeon that was able to be walked through
-Fixed an issue where stepping on a hidden switch too many times in a row would throw up an error
Links:
2023-10-05 04:01:09 +0000 UTC
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Just a quick patch that fixes a weird edge case with the dungeon tutorial causing the game to break when opening the inventory.
PC/Linux
Mac
2023-10-04 08:54:13 +0000 UTC
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I've come to the realization that I probably won't ever be happy with how the game is until it's 100% complete and that I need to get something out there to get some feedback.
So, here's v0.1 of To Save a King.
What's in this version:
- Start of the main quest line "To Save a King"
- Start of two side quests "Farm Life" and "Magic Apprentice"
- Complete side quest "Meal Time"
- 4 Dungeons to explore (no...
2023-10-03 01:38:59 +0000 UTC
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First things first, I want to say that I'm very sorry for going AWOL the past few months, it seems I fell into a bit of a "It's not good enough" spiral and lost track of time.
The current state of the game is in a bit of a "Good News/Bad News" situation.
Bad news, I'm still waiting on some art, meaning there'll be less content than I had initially wanted in the 0.1 version of the game.
Good news, I've been hard at work to optimize the look and feel of the game, I've redone the entire UI to hopefully give it a cleaner look, ...
2023-09-29 03:15:19 +0000 UTC
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